#include "rootlayeractor.h"
#include "map.h"
#include "transformable.h"

namespace VrDataCore
{
	RootLayerActor::RootLayerActor():SingleLayerActor()
	{
		setClassName(CLASS_ROOTLAYER);
	}

	RootLayerActor::~RootLayerActor()
	{}

	void RootLayerActor::createDrawable()
	{
		SingleLayerActor::createDrawable();
		setTraverseMask(NODE_MASK_ROOTMASK);//NODE_MASK_ALL
		setInitialTraverseMask(NODE_MASK_ROOTMASK);//
	}
}